UE5 Realtime Niagara Simulations – Interactive VFX Revolution in the Making

Blender development team and Apple have worked together to achieve a small wonder in bringing back GPU rendering to Macs. To make things even more interesting, they started with their Apple Silicon chip no less. I’ve spent some time to see how much speed can be gained in using Metal-enabled GPU and CPU rendering in blender 3.1a compared to just CPU rendering in blender 3.0

Benchmarking M1 Pro with Blender 3.1a Cycles with Metal Backend

blender m1 pro macbook apple silicon benchmark

Blender development team and Apple have worked together to achieve a small wonder in bringing back GPU rendering to Macs. To make things even more interesting, they started with their Apple Silicon chip no less. I’ve spent some time to see how much speed can be gained in using Metal-enabled GPU and CPU rendering in blender 3.1a compared to just CPU rendering in blender 3.0

Unreal Engine 5 and Apple Silicon Mac M1

So, Unreal Engine 5 just dropped, and since I have the Mac M1 Mini, the Apple Silicon little machine, I wanted to see for myself if it performs well, if at all. Below there is a video of me playing around the new tech. Does Nanite work on Apple Silicon Mac M1? As far as […]